Tuesday, 17 November 2015

Phase3 Dropbox Links

1x 3ds Max Citrohan House 1927, Le Corbusier Model
https://www.dropbox.com/s/wq5lbanwfr5k4ej/3ds%20Max%20Residential%20House.rar?dl=0

3x 3ds Max Designed Models
https://www.dropbox.com/s/mm64jtjyjv204g6/3x%203ds%20Max%20Models.rar?dl=0

1x Grasshopper Noted Scripts
https://www.dropbox.com/s/dcrcsp42rd1mcjp/Grasshopper%20script.rar?dl=0

1x Chosen Pavilion
https://www.dropbox.com/s/gp0au2nu4xjfyfm/Pavilion.rar?dl=0

Phase3 Pavilion and Residential House






Phase3 3DS Max Final Design


Phase3 3DS Max Modelling


Phase3 House Selection

Floor plan of the chosen house, Le Corbusier's Citrohan, 1927
A simple house with a square shape attracted my attention, this simplicity design distribute feelings of peaceful, calm and comfortable.

Photo of the Le Corbusier's Citrohan 1927

Photo of the Le Corbusier's Citrohan 1927


Sunday, 13 September 2015

Phase2 Pavilion Design - Terminal Line








A Terminal line Design means a surface which has a temporary loss of smoothness. There is no "logic" to define the lines form. It begins and ends on its own accord.

Phase2 Pavilion Design Statement - Emergence







A novel structure with the tune complex systems in the process of self-organization, resulting a unique pattern, and features.

Every resultant is either a sum or a difference of the cooperant forces, their sum, when their directions are the same - their difference, when their directions are contrary.

Phase2 Pavilion Design - Grasshopper Scripts

https://www.dropbox.com/sh/1gw5zsviw3wh9w7/AADOB7RvhIoqz6KJfsG15UALa?dl=0

Phase2 Pavilion Design Three - Mobility




Phase2 Pavilion Design Two - Emergence




Phase2 Pavilion Design One - Terminal Line





Tuesday, 18 August 2015

Sunday, 9 August 2015

Week 1 Unreal Engine 4 Intro

For CODE1240, we explored a new program called Unreal Engine 4, it is a software for building games. Base on the online tutorials, I have learned some basic skills about it. In some way, UE4 is a combination of Lumion, rhino, grasshopper and Maya.

The scaling, rotating and positioning methods are very similar to Rhino and Lumion, with the WASD keys, we can move to any place freely, the movability is much much wider compare to the others.


The viewport layout and customization is very similar to Maya, Rhino, and 3Ds Max.

Some simple animation montages such as people walking can be made in Lumion, but in UE4, they developed the animation further, all actions of each individual within the group is highly controlled in the animation blueprint.